Time to study talents based on IQ and talent cost
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Time to study (weeks) = talent cost * 40 / IQ
- Example: Running (2), IQ15 = 5.3 weeks
Time to study languages based on IQ
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Self study (must be around native speakers) Time to study (weeks) = 160 / IQ
- Example: Dwarven (1), IQ12 = 13.3 weeks
Trainer/book (must be must be literate for book) Time to study (weeks) = 80 / IQ
- Example: Dwarven (1), IQ12 = 6.7 weeks
Time to study spells based on IQ and trainer availability
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Apprentice (IQ12 and below only) - Spell level * 16/ IQ weeks
- Example: Staff (8), IQ 12 = 10.7 weeks
Self study (must have spell book) - Spell level * 3 - IQ weeks
- Example: Staff (8), IQ 12 = 12 weeks
Trainer- Spell level * 2 - IQ weeks
- Example: Staff (8), IQ 12 = 4 weeks
Guild instruction (fee 30 gold * spell level) - 1 week
- Example: Staff (8) = 1 week, 240 gold
Studying talents/trainers
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Talents broken down by training modes:
- Self-taught: Talent can be learned by repeated use and practice, or is an innate ability.
- Book: Talent can be learned from a book only if literate and a book is available.
- Trainer: Talent can be learned from a trainer if a trainer is available.
- Wizards learn talents at double cost, non-wizards learn spells at triple cost.
Ability | Level | Cost | Prerequisite | Self | Book | Trainer |
---|---|---|---|---|---|---|
Languages | ||||||
Common and innate racial languages | 7 | 0 | ||||
Non-innate Languages | 7 | 1 | ✔ | ✔ | ✔ | |
Thieves' Argot | 7 | 1 | Thieve's Guild | ✔ | ||
Sorcerer's Tongue | 16 | 1 | Wizard's Guild | ✔ | ✔ | |
Spells | ||||||
All spells | 8-20 | 1 | ✔ | ✔ | ||
Talents | ||||||
Knife | 7 | 1 | ✔ | |||
Sword | 7 | 2 | ✔ | |||
Ax/Mace | 7 | 2 | ✔ | |||
Pole Weapons | 7 | 2 | ✔ | |||
Bow | 7 | 2 | ✔ | |||
Crossbow | 7 | 1 | ✔ | |||
Shield | 7 | 1 | ✔ | |||
Naginata | 8 | 1 | Pole Weapons | ✔ | ||
Boomerang | 8 | 1 | Thrown Weapons | ✔ | ||
Bola | 8 | 1 | Thrown Weapons | ✔ | ||
Net and Trident | 8 | 1 | Pole Weapons | ✔ | ||
Sha-ken | 8 | 1 | Thrown Weapons | ✔ | ||
Cestus | 8 | 1 | ✔ | |||
Quarterstaff | 8 | 1 | ✔ | |||
Lasso | 8 | 2 | ✔ | ✔ | ||
Whip | 8 | 1 | ✔ | ✔ | ||
Nunchuks | 8 | 1 | ✔ | |||
Spear Thrower | 8 | 1 | Pole Weapons/ Thrown Weapons | ✔ | ||
Blowgun | 8 | 1 | ✔ | |||
Guns | 8 | 2 | ✔ | |||
Sex Appeal | 8 | 1 | ✔ | |||
Thrown Weapons | 8 | 2 | ✔ | ✔ | ||
Running | 8 | 2 | ✔ | ✔ | ||
Horsemanship | 8 | 1 | ✔ | ✔ | ||
Seamanship | 8 | 1 | ✔ | |||
Boating | 8 | 1 | ✔ | ✔ | ||
Farming | 8 | 1 | ✔ | |||
Literacy | 8 | 1 | ✔ | |||
Swimming | 8 | 1 | ✔ | ✔ | ||
Diving | 9 | 1 | Swimming | ✔ | ✔ | |
Priest | 9 | 2 | ✔ | ✔ | ||
Bard | 9 | 2 | ✔ | ✔ | ||
Detect traps | 9 | 2 | Thieves Guild | ✔ | ||
Charisma | 9 | 2 | ✔ | |||
Alertness | 9 | 2 | ✔ | |||
Acute Hearing | 9 | 3 | ✔ | |||
Silent Movement | 9 | 2 | ✔ | ✔ | ||
Animal Handler | 9 | 2 | ✔ | ✔ | ✔ | |
Recognize Value | 9 | 1 | ✔ | ✔ | ||
Driver | 9 | 1 | ✔ | ✔ | ||
Missile Weapons | 9 | 3 | ✔ | ✔ | ||
Climbing | 9 | 1 | ✔ | ✔ | ||
Warrior | 9 | 2 | ST14 | ✔ | ||
Veteran | 9 | 3 | ST16 | ✔ | ||
Mundane Talents | 9 | 1/2/3 | ✔ | ✔ | ✔ | |
Fencing | 10 | 3 | Sword/DX14 | ✔ | ✔ | |
Remove Traps | 10 | 1 | Detect Traps/Thieves Guild | ✔ | ||
New Followers | 10 | 2 | Charisma | ✔ | ||
Diplomacy | 10 | 1 | ✔ | ✔ | ✔ | |
Naturalist | 10 | 2 | ✔ | ✔ | ✔ | |
Tracking | 10 | 1 | ✔ | ✔ | ✔ | |
Acrobatics | 10 | 3 | DX12 | ✔ | ✔ | |
Business Sense | 10 | 2 | ✔ | ✔ | ✔ | |
Armourer | 10 | 2 | ✔ | |||
Unarmed Combat I | 10 | 2 | ✔ | |||
Mimic | 10 | 2 | ✔ | ✔ | ||
Engineer | 10 | 2 | ✔ | ✔ | ||
Thief | 10 | 2 | Thieves Guild | ✔ | ||
Architect/Builder | 11 | 2 | ✔ | ✔ | ||
Goldsmith | 11 | 2 | Recognize value | ✔ | ||
Ship Builder | 11 | 2 | Seamanship | ✔ | ✔ | |
Two Weapons | 11 | 3 | ✔ | |||
Courtly Graces | 11 | 1 | ✔ | ✔ | ||
Monster Followers | 11 | 2 | ✔ | ✔ | ||
Tactics | 11 | 1 | ✔ | ✔ | ||
Physiker | 11 | 2 | ✔ | ✔ | ||
Detection of Lies | 11 | 2 | ✔ | ✔ | ||
Vet | 11 | 2 | ✔ | ✔ | ||
Mechanician | 11 | 2/1 | ✔ | ✔ | ||
Expert Horsemanship | 11 | 2 | Horsemanship | ✔ | ✔ | |
Woodsman | 11 | 1 | Naturalist | ✔ | ✔ | |
Expert Naturalist | 12 | 3 | Naturalist | ✔ | ✔ | ✔ |
Monster Followers II | 12 | 2 | Monster Followers I | ✔ | ||
Spying | 12 | 3 | Silent Moverment | ✔ | ✔ | |
Assess Value | 12 | 1 | Recognize Value | ✔ | ✔ | |
Captain | 12 | 2 | Seamanship | ✔ | ✔ | |
Ventriloquist | 12 | 2 | ✔ | ✔ | ||
Unarmed Combat II | 12 | 2 | Unarmed Combat I/DX14 | ✔ | ||
Master Thief | 12 | 2 | Thief/DX14/Thieves Guild | ✔ | ||
Master Armourer | 12 | 2 | Armourer | ✔ | ✔ | |
Chemist | 13 | 3 | ✔ | ✔ | ||
Master Mechanician | 13 | 2 | Mechanician | ✔ | ✔ | |
Scholar | 13 | 3 | Literacy | ✔ | ✔ | |
Strategist | 13 | 2 | Tactics | ✔ | ✔ | |
Mathematician | 13 | 2 | Literacy | ✔ | ✔ | |
Master Physiker | 14 | 2 | Physiker | ✔ | ✔ | |
Disguise | 14 | 2 | ✔ | ✔ | ✔ | |
Theologian | 14 | 2 | Priest | ✔ | ✔ | |
Unarmed Combat III | 14 | 2 | Unarmed Combat II | ✔ | ||
Unarmed Combat IV | 14 | 2 | Unarmed Combat III/DX15 | ✔ | ||
Unarmed Combat V | 14 | 3 | Unarmed Combat IV/DX16 | ✔ | ||
Alchemy | 14 | 3 | ✔ | ✔ | ||
Master Bard | 14 | 2 | Bard | ✔ | ✔ |
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