Gar G'hantuan
The Fantasy Trip Character
Sex Male
Race Reptileman
Born 2nd age 280 (age 30)
Strength 18
Dexterity (adjDX) 10
Intelligence 9
Movement (adjMA) 10 (12)
Bravery 12 (foolhardy)
Honesty 10 (pretty honest)
Friendliness 4 (not friendly)
Appearance 7 (not bad, for a lizard)
Mood 2 (introvert)
Sensitivity 10 (prickly)
Ego 5 (individualist)
Greed 3 (not greedy)
Job Border Guard recruit
Pay $50/week
Risk 5/16
Current XP 750
XP/Next level 1000


Talent IQ level IQ cost Notes
Cestus 8 1 Ability to use cesti.
Warrior 8 2 Stops one additional hit/attack.
Veteran 8 3 Stops one additional hit/attack.
Running 8 2 MA +2
Boating 8 1
Spells Type ST cost IQ level IQ cost Notes
Languages IQ cost Notes
Reptilish 0 Speaks reptilish
Common 0 Speaks common.
Abilities being studied Type ST cost IQ level IQ cost Notes
UCI Talent - 10 2
Physicker Talent - 11 2 5/12/14
Reaction +/- due to race/abilities -1 on all reaction rolls (except other reptilemen)


Armor/clothing worn
Item Hits stopped Dexterity penalty Movement allowance Weight (kg) Value (SP) Notes
leather 2 -2 8 8 $100 No DX penalty due to high ST.
Weapons carried Damage done with bare hands: 1+1 (+10 HTH)
Location Quantity Item Damage ST required Weight (kg) Value (SP) Notes
Ready weapon 1 cestus 1+4 0 1 $20 Can be used like main-gauche.
Ready weapon (2nd hand) 1 cestus 1+4 0 1 $20 Can be used like main-gauche.
Slung on belt 1 Tail 1 0 0 $0 Against rear hex (-4DX)
Location Quantity Item Weight (kg) Value (SP) Notes
In pack 1 DT telepathy ring 0 $2000 Has the M'Thorsz' glyph, can only communicate with others of the exact same.
In pack 200 Silver 0.6 $200
Total weight carried 10.6 Weight limit 18 Encumbrance No penalty


Gar comes from the L'cholan clan of Thargi Swamp, one of the few reptileman clans in the Empire. Raised to be fiercely loyal to his clan, and fierce in combat, he excelled in his schooling, with the single exception of his poor aquatic skills. It's not that he feared the water, he is a reptileman after all, but more that he felt more vulnerable in the water than on dry land. The traditions of his clan ran otherwise. Reptilemen are feared for their abilities in water more than their formidable fighting skills on land. His clan elders, including his shell fathers and mothers, pressured him to embrace their race's aquatic customs, but he resisted. The final straw came when one elder tried to physically force him to train under water. Gar, in a moment of frustration and anger, struck out and killed the elder. He was banished for this offense.

After wandering the southern Empire, an unfortunate cycle began. He would enter a new community and try to find a way to support himself. He would face the endemic discrimination his race suffers, get into arguments and fights with locals, and have to leave in haste, often with no choice, to find yet another new community and suffer the same fate. After a short jail stay in Canigli, waiting for the local magistrate to determine his actions were in self-defense, he finally decided he had two choices. He could either continue on this wandering path and end up in jail, or worse, running from bigotry at every turn, or he could find a way to use his considerable fighting prowess to gain security and gainful employment. He had heard that mercenaries and would-be fighting men of all sorts we welcomed to attempt enlistment in the Empire's legions through a trial ominously called the "Death Test", in the capitol city of Ardonirane. The 'Thorsz treated all in his ranks equal, save for their ability in combat. The choice was obvious to him. He made arrangements to travel to the capitol at once....


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