Aris Van Tottle

Spellbook

 * All IQ8 spells
 * IQ9 - Summon wolf, Aid, Fire
 * IQ10 - Lock/Knock, Shadow, Ward
 * IQ11 - Control animal, Reverse missiles, Create wall
 * IQ12 - 3hex fire, Fireball, Freeze, Analyze magic, Invisibility
 * IQ13 - Control person, 4hex image, Stone flesh
 * IQ14 - 4hex illusion, Lightning, Summon lesser demon
 * IQ15 - Iron flesh, Unnoticeability, 7hex shadoe
 * IQ16 - 7hex fire, Megahex sleep

Background
Aris Van Tottle would have been thrown out of the mages guild for his experiments with explosive and fire magic, but somehow his other spells just happen to manage to get him out of trouble... except the last time when a fizzle resulted in him being caught red handed setting the tower on fire.

Now his only way back into the guild is to pass through the labrynth.

Affiliations
Mages Guild (currently on probation)