Module:Ammo comparison table/data

ammoList = { ['.22lr round'] = { [1] = {			name = ', standard' },		[2] = {			name = ', junk', game = 'cut', multiplier = 'x 0.75', condition = 'x 1.5' },		[3] = {			name = ', plinking', multiplier = 'x 0.85', dtmultiplier = 'x 1' },		[4] = {			name = ', hollow point', multiplier = 'x 1.75', dtmultiplier = 'x 3' },	},	['.308 round'] = { [1] = {			name = ', standard', chance = '40', craftable = true },		[2] = {			name = ', armor piercing', multiplier = 'x 0.95', dtmultiplier = '- 15', chance = '40' },		[3] = {			name = ', JSP (hand load)', multiplier = 'x 1.3', condition = 'x 1.5', chance = '25', craftable = true },		[4] = {			name = ', hollowpoint', multiplier = 'x 1.75', dtmultiplier = 'x 3', chance = '40' }	},	['.357 magnum round'] = { [1] = {			name = ', standard', chance = '30', craftable = true },		[2] = {			name = '.44 special round', multiplier = 'x 0.75', condition = 'x 0.75' },		[3] = {			name = ', SWC (hand load)', multiplier = 'x 1.25', dtmultiplier = '- 3', spread = 'x 0.8', chance = '15', craftable = true },		[4] = {			name = ', hollow point', multiplier = 'x 1.75', dtmultiplier = 'x 3', chance = '30' }	},	['.44 magnum round'] = { [1] = {			name = ', standard', chance = '35', craftable = true },		[2] = {			name = '.44 special round', multiplier = 'x 0.75', condition = 'x 0.75' },		[3] = {			name = ', SWC (hand load)', multiplier = 'x 1.2', dtmultiplier = '- 6', chance = '20', craftable = true },		[4] = {			name = ', hollow point', multiplier = 'x 1.75', dtmultiplier = 'x 3', chance = '35' }	},	['.45 auto'] = { [1] = {			name = ', standard', game = 'fnvhh', craftable = true },		[2] = {			name = ', +P', game = 'fnvhh', multiplier = 'x 1.1', dtmultiplier = '- 2', condition = 'x 1.2', craftable = true },		[3] = {			name = '.45 super (hand load)', game = 'fnvhh', multiplier = 'x 1.3', dtmultiplier = '- 4', condition = 'x 2.5', craftable = true },		[4] = {			name = ', hollow point', game = 'fnvhh', multiplier = 'x 1.75', dtmultiplier = 'x 3' }	},	['.45-70 gov\'t'] = { [1] = {			name = ', standard', chance = '35', craftable = true },		[2] = {			name = ', SWC (hand load)', multiplier = 'x 1.2', dtmultiplier = '- 6', condition = 'x 3', chance = '20', craftable = true },		[3] = {			name = ',hollow point', multiplier = 'x 1.75', dtmultiplier = 'x 3', chance = '35' }	},	['.50 mg'] = { [1] = {			name = ', standard', chance = '25', craftable = true },		[2] = {			name = ', armor piercing', multiplier = 'x 0.95', dtmultiplier = '- 15', chance = '25' },		[3] = {			name = ', match (hand load)', multiplier = 'x 1.15', spread = 'x 0.65', chance = '20', craftable = true },		[4] = {			name = ', incendiary', other = '+2 for 5s', othericon = 'fire', chance = '25' },		[5] = {			name = ', explosive', game = 'fnvgra', other = '+80 ', othericon = 'explosion', chance = '25' }	},	['5mm round'] = { [1] = {			name = ', standard', dtmultiplier = '- 10', chance = '20', craftable = true },		[2] = {			name = ', armor piercing', multiplier = 'x 0.95', dtmultiplier = '- 25', chance = '20' },		[3] = {			name = ', surplus', multiplier = 'x 1.15', dtmultiplier = '- 10', spread = 'x 1.2', condition = 'x 3', chance = '20' },		[4] = {			name = ', JSP (hand load)', game = 'fnvgra', multiplier = 'x 1.3', dtmultiplier = '- 10', condition = 'x 1.5', chance = '20', craftable = true },		[5] = {			name = ', hollow point', multiplier = 'x 1.75', dtmultiplier = 'x 2', chance = '20' }	},	['5.56mm round'] = { [1] = {			name = ', standard', chance = '35', craftable = true },		[2] = {			name = '.223 round', multiplier = 'x 0.9', condition = 'x 0.8', },		[3] = {			name = ', armor piercing', multiplier = 'x 0.95', dtmultiplier = '- 15', chance = '35' },		[4] = {			name = ', surplus', multiplier = 'x 1.15', condition = 'x 3', chance = '15' },		[5] = {			name = ', match (hand load)', game = 'fnvgra', multiplier = 'x 1.15', spread = 'x 0.65', chance = '35', craftable = true },		[6] = {			name = ', hollow point', multiplier = 'x 1.75', dtmultiplier = 'x 3', chance = '35' }	},	['9mm round'] = { [1] = {			name = ', standard', chance = '25', craftable = true },		[2] = {			name = ', +p', multiplier = 'x 1.1', dtmultiplier = '- 2', condition = 'x 1.2', chance = '20' },		[3] = {			name = ', JHP (hand load)', multiplier = 'x 1.65', dtmultiplier = 'x 2', chance = '25', craftable = true },		[4] = {			name = ', hollow point', multiplier = 'x 1.75', dtmultiplier = 'x 3', chance = '25' }	},	['10mm round'] = { [1] = {			name = ', standard', chance = '20', craftable = true },		[2] = {			name = ', JHP (hand load)', multiplier = 'x 1.65', dtmultiplier = 'x 2', chance = '10', craftable = true },		[3] = {			name = ', hollow point', multiplier = '1.75', dtmultiplier = 'x 3', chance = '20' }	},	['12.7mm round'] = { [1] = {			name = ', standard', chance = '20', craftable = true },		[2] = {			name = ', junk', multiplier = 'x 0.75', condition = 'x 1.5', chance = '20' },		[3] = {			name = ', JHP (hand load)', multiplier = 'x 1.65', dtmultiplier = 'x 2', chance = '20', craftable = true },		[4] = {			name = ', hollow point', multiplier = 'x 1.75', dtmultiplier = 'x 3', chance = '20' }	},	['12 gauge'] = { [1] = {			name = ', stardard', multiplier = 'x 1.2', other = '7 projectiles', chance = '40', craftable = true },		[2] = {			name = ', bean bag', multiplier = 'x 0.05', other = 'Fatigue +250' },		[3] = {			name = ', pulse slug', game = 'fnvgra', multiplier = 'x 0.7', spread = 'x 0.35', other = '1 projectile +50 robots +25 power armor', othericon = 'emp', chance = '30' },		[4] = {			name = ', flechette', game = 'fnvgra', multiplier = 'x 0.9', dtmultiplier = '- 6', other = '5 projectiles', chance = '40' },		[5] = {			name = ', dragon\'s breath', game = 'fnvgra', multiplier = 'x 0.9', other = '+8 for 5s', othericon = 'fire', chance = '40' },		[6] = {			name = ', slug', spread = 'x 0.35', other = '1 projectile', chance = '30', craftable = true },		[7] = {			name = ', 4/0 buck', game = 'fnvgra', other = '4 projectiles', chance = '40' },		[8] = {			name = ', coin shot', multiplier = 'x 1.3', dtmultiplier = '-2', other = '8 projectiles 10% chance of Denarius or 15% chance of mangled Denarius left in damaged targets', craftable = true },		[9] = {			name = ', magnum', multiplier = 'x 1.3', dtmultiplier = '- 2', condition = 'x 1.15', other = '7 projectiles', chance = '25', craftable = true },		[10] = {			name = ', 4/0 buck magnum (handload)', game = 'fnvgra', multiplier = 'x 1.3', dtmultiplier = '- 2', condition = 'x 1.15', other = '4 projectiles', chance = '25', craftable = true }	},	['20 gauge'] = { [1] = {			name = ', standard', multiplier = 'x 1.2', other = '7 projectiles', chance = '40', craftable = true },		[2] = {			name = ', pulse slug', game = 'fnvgra', multiplier = 'x 0.7', spread = 'x 0.35', other = '1 projectile +50 robots +25 power armor', othericon = 'emp', chance = '40' },		[3] = {			name = ', slug', spread = 'x 0.35', other = '1 projectile', chance = '40', craftable = true },		[4] ={			name = ', 3/0 buck', game = 'fnvgra', other = '4 projectiles', chance = '40' },		[5] = {			name = ', magnum', multiplier = 'x 1.3', dtmultiplier = '- 2', condition = 'x 1.15', other = '7 projectiles', chance = '35', craftable = true },		[6] = {			name = ', 3/0 buck magnum', game = 'fnvgra', multiplier = 'x 1.3', dtmultiplier = '- 2', condition = 'x 1.15', other = '4 projectiles', craftable = true }	},	['25mm grenade'] = { [1] = {			name = ', standard' },		[2] = {			name = ', pulse', game = 'fnvgra', multiplier = 'x 0.08', other = '+75 robots +30 power armor x0.4 AoE radius', othericon = 'emp' },		[3] = {			name = ', timed', game = 'fnvgra', other = '5 second fuse, no detonation on contact' },		[4] = {			name = ', plasma', game = 'fnvgra', multiplier = 'x 1.3', other = 'x 0.86 AoE radius' },		[5] = {			name = ', high explosive', multiplier = 'x 1.35', other = 'x 1.36 AoE radius' }	},	['40mm grenade'] = { [1] = {			name = ', standard', },		[2] = {			name = ', pulse', game = 'fnvgra', multiplier = 'x 0.08', other = '+150, robots +60 power armor x 0.5 AoE radius', othericon = 'emp' },		[3] = {			name = ', incendiary', multiplier = 'x 0.75', other = '+6 for 15s x 0.6 AoE radius', othericon = 'fire' },		[4] = {			name = ', plasma', game = 'fnvgra', multiplier = 'x 1.3', other = 'x 0.87 AoE radius' }	},	['missile'] = { [1] = {			name = ', standard' },		[2] = {			name = ', high velocity', other = '+3450 projectile speed' },		[3] = {			name = ', high explosive', multiplier = 'x 1.35', other = 'x 1.5 AoE radius' },		[4] = {			name = ', hive', game = 'fnvgra', multiplier = 'x 1.58 (total)', multipliericon = 'explosion', spread = 'x 20', other = '9 projectiles' }	},	['mini nuke'] = { [1] = {			name = ', standard', other = '10 for 12s', othericon = 'radiation' },		[2] = {			name = ', low yield', game = 'fnvgra', multiplier = '0.67', other = '+6 for 12s x 0.88 AoE radius Gravity has 20% less influence', othericon = 'radiation' },		[3] = {			name = ', timed', game = 'fnvgra', other = '+10 for 12s 5 second fuse no detonation on contact', othericon = 'radiation' },		[4] = {			name = ', Big Kid', game = 'fnvgra', multiplier = 'x 1.33', other = '+30 for 12s x 1.29 AoE radius -700 projectile speed', othericon = 'radiation' },		[5] = {			name = ', Tiny Tots', game = 'fnvgra', multiplier = 'x 1.88 (total)', spread = 'x 20', other = '+25 for 12s 9 projectiles Gravity has 60% less influence -1250 projectile speed', othericon = 'radiation' }	},	['rocket'] = { [1] = {			name = ', standard', game = 'fnvlr', craftable = true },		[2] = {			name = ', incendiary', game = 'fnvlr', multiplier = 'x 0.75', other = '+2 for 8s', othericon = 'fire', craftable = true },		[3] = {			name = ', high explosive', game ='fnvlr', multiplier = 'x 1.35', other = 'x 1.4 AoE radius', craftable = true }	},	['electron charge pack'] = { [1] = {			name = ', standard', dtmultiplier = '- 2', chance = '35', craftable = true },		[2] = {			name = ', bulk', multiplier = 'x 0.85', condition = 'x 0.85', chance = '15' },		[3] = {			name = ', overcharge', multiplier = 'x 1.25', dtmultiplier = '- 5', condition = 'x 1.5', chance = '20', craftable = true },		[4] = {			name = ', optimized', game = 'fnvgra', multiplier = 'x 1.3', dtmultiplier = '- 5', condition = 'x 1.1', other = '60% of standard weight', chance = '35', craftable = true },		[5] = {			name = ', max charge', multiplier = 'x 1.5', dtmultiplier = '- 10', condition = 'x 2.5', chance = '5', craftable = true }	},	['energy cell'] = { [1] = {			name = ', standard', dtmultiplier = '- 2', chance = '35', craftable = true },		[2] = {			name = ', bulk', multiplier = 'x 0.85', condition = 'x 0.85', chance = '20' },		[3] = {			name = ', over charge', multiplier = 'x 1.25', dtmultiplier = '- 5', condition = 'x 1.5', chance = '25', craftable = true },		[4] = {			name = ', optimized', game = 'fnvgra', multiplier = 'x 1.3', dtmultiplier = '- 5', condition = 'x 1.1', other = '60% of standard weight', chance = '40', craftable = true },		[5] = {			name = ', max charge', multiplier = 'x 1.5', dtmultiplier = '- 10', condition = 'x 2.5', chance = '10', craftable = true }	},	['flamer fuel'] = { [1] = {			name = ', standard', chance = '25', craftable = true },		[2] = {			name = ', homemade', condition = 'x 3', craftable = true },		[3] = {			name = ', optimized', game = 'fnvgra', multiplier = 'x 1.3', dtmultiplier = '- 5', condition = 'x 1.1', chance = '25', craftable = true }	},	['microfusion cell'] = { [1] = {			name = ', standard', dtmultiplier = '- 2', chance = '35', craftable = true },		[2] = {			name = ', bulk', multiplier = 'x 0.85', condition = 'x 0.85', chance = '20' },		[3] = {			name ='overcharge', multiplier = 'x 1.25', dtmultiplier = '- 5', condition = 'x 1.5', chance = '25', craftable = true },		[4] = {			name = ', optimized', game = 'fnvgra', multiplier = 'x 1.3', dtmultiplier = '- 5', condition = 'x 1.1', other = '60% of standard weight', chance = '35', craftable = true },		[5] = {			name = ', max charge', multiplier = 'x 1.5', dtmultiplier = '- 10', condition = 'x 2.5', chance = '10', craftable = true }	} }